Archive for March, 2008
Wednesday, March 26th, 2008
Game #15 - Impressions
A traveling game, for a change. There were three stories, naturally.
Richard and Lovejoy traveled from the College to they town of Bay’s End. On their way, they met some Fieon furriers, on their way to the west to catch some beaver. The guys politely turned down their offer to go squirrel-hunting the same night, and […]
1 Comment » - Posted in Game Reports by Alvan
Tuesday, March 25th, 2008
Somewhat related
The trailer for the awesome HBO miniseries, dealing with themes of independence, revolution, colonial relations with mainland and others. Had André LeGaulle not died, he might have become this man of the world of CoW.
No Comments » - Posted in Misc by Alvan
Tuesday, March 18th, 2008
Game #14 - Impressions
Ok. This was a damn short game, my apologies for that. Especially to those who missed most of it. But I rather play a short game than go into the next bit unprepared. I should have guessed you want to leave the school ASAP when you get the death-of-(whatever-Mauge’s-character-will-be-called) sorted out, but I didn’t. Probably […]
No Comments » - Posted in Game Reports by Alvan
Monday, March 17th, 2008
Chapter II Opening Theme
Bless youtube. The Opening Theme of Chapter II of the current campaign, Jonna Tervomaa’s cover version of the Kaseva song “Tyhjää”. Sadly, I can’t find a proper version of the first theme… (might need to do a fan-made-movie I guess)
No Comments » - Posted in Misc by Alvan
Tuesday, March 11th, 2008
Game #13 - Impressions
Hmm…
13 is an unlucky number, and for the campaign, it really set another crisis point. Not only a huge group of major NPCs (the void mages, barring PCs and Ian Lee) gone, but one (Or two? What happened to Lovejoy?) player character’s life is in jeopardy. I know I can’t remember everything, but here’s some […]
4 Comments » - Posted in Game Reports by Alvan
Tuesday, March 11th, 2008
Character Sheet samples
Finally I managed to get them online.
Pre-filled character sheets for the current CoW player characters. They’re not really all that fancy. Visuals will change, but that ought to give you a picture how simplistically we’re running things at the moment. The d20 stats are there for the players to have a base of reference, as […]
1 Comment » - Posted in Downloadables, System by Alvan
Monday, March 10th, 2008
Mechanics in practice
So, after 11 or so games, how do the game mechanics actually seem to work? The most common question around the gaming table seems to be “with three?” referring to the number of die used in the roll. This is good. It’s a simple system that’s quite quickly adapted and the transition from rolling a […]
1 Comment » - Posted in System by Alvan
Wednesday, March 5th, 2008
LeGaulle effect
Illu suggested this
No Comments » - Posted in Misc by Alvan
Wednesday, March 5th, 2008
LeGaulleCat Says
No Comments » - Posted in Misc by Alvan
Tuesday, March 4th, 2008
Game #12 - Impressions
Ok. Chapter II rolls forward like a train (on a collision course with another, I can only imagine). As I’ve noted before, Chapter I (first 10 or so game sessions) was more or less Character Creation, and the actual storyline begins now with Chapter II.
To recap the important points – André LeGaulle is a cold-hearted […]
