For ages we thought that the world was the lands we knew, but the journeys of Anardian and Imperal explorers across the Great Chasm yielded results that literally changed the face of the world. On the edge of the world, there is a whole new world. Everyone with ships and magicians set sails West, for the New World, Tera Neuve.
The Eastern Continent, Old World
The Old World is divided between three distinctive areas - in the North, beyond a near-impenetrable mountain range lies the Imperan plains - the heart of the Impera empire. Isolated from the rest of the world, the Imperans have always been forced to rely on their navy and trade through sea routes for foreign relations.
The Middlelands is the large continental area south of the Northen Peaks - habitable land-mass big enough for three Impera-sized countries: Fieon, Gerenia and Anardi. Of the three, only Fieon has had an easy access to the Ocean - Gerenia’s harbors are near the Northern Peaks and hard to reach by land from the main part of the country and Anardi’s connection to the Ocean is through the Southern Sea, around the Hisperan Peninsula.
South of the Middlelands is an area called Hisperan Peninsula that consists of the long and narrow peninsula (containing the country Hispera) and the surrounding Andegal islands. The Hisperan peninsula is sealed from the Ocean by a high mountain range, but they have huge harbors to the Southern Sea area in the east and south.
From this viewpoint, it is quite obvious why Fieon and Impera are the two leading nations to the expansion to the west. Anardi on the other hand requires a much longer explanation that stems from the political alliances it has made with Hispera and Andegal over the years.
The Great Chasm
When you sail far enough west from the Eastern continent, you realize why people for the longest time thought that it was the edge of the world - the water’s surface starts to literally bend “downhill”, with strange phenomenon as waterspout-like waves appearing from nowhere. You are attacked by elemental forces that are beyond any ship’s capability to survive. At least without a proper magician specialized in sea travel aboard to keep them at bay.
The first ship known to survive the Great Chasm was actually a Gerenian military vessel, who wanted to test their mages’ new shielding spells in extreme conditions. Followed by the news that the Chasm (known as “The Edge” back then) could be crossed, all the sea-faring nations sent out expeditions, and it is quite impossible to say who actually “found” the New World first.
New World, The Western Continent
The new continent discovered hasn’t been explored fully yet, but it seems to be a land-mass at least the size of the Middlelands, perhaps even larger. There were people living there before the explorers arrived, but these are primitive folk, with no idea how to use magic and who live on the strange animals found there. From the explorers’ and later the colonists’ point of view, it’s quite easy to divide the New world to two parts - the forested north and the arid south. The coastal area is habitable, but the conditions get harsher as soon as you start moving inlands. In the north, the wilderness might bear more fruit, but the winters are so cold you can actually freeze to death if you travel too far in the cold. In the south, the summer’s heat will cook you alive if you don’t find a shade.
Between the extreme areas rises yet another mountain range, making things inhospitable. Some returning explorers from further west tell tales of lands that could be hospitable to human life again, but no-one has yet sent a larger expedition beyond the Deadlands (as the inhospitable cold and hot areas are commonly called).
The land-areas that will be given less focus
Beyond these two, there are two larger land-masses that need to be mentioned, but which won’t be playing such a vital role in the campaign starting just now.
To the south of Old World is another land-mass, fully occupied by the Elves. They try to avoid contact as much as possible, and thanks to their aptitude with magics, the southern continent has become known as “Nightmare Lands” to the Old Worlders.
East from Anardi, connected via an isthmus is a land filled with strange cultures and exotic people. These people try to avoid contact with the Old Worlders almost as much as the Elves do, and are usually referred to as “East”. It’s known that Anardi trade with them quite actively.